I found this article very interesting. It explained that technology is a bridge that is connecting the world and creating further globalization for the business world. In the future, more work will be done through virtual spaces. It is used to train new employees and build new skills. The new leaders of the world will be know in the virtual world.
Tom Cadwell, an MBA student and former developer of "World Of Warcraft" explains that there are infinite amount of opportunities to be a leader in the virtual world. A player will lead a small troop of soldiers to finish a quest and defeat an enemy. This is actually very similar to the business world. A lot of leadership, and understanding of what each individual needs to do to accomplish a goal. Each of these games are very task oriented, and when it is an MMORPG such as WOW and LOTR, a group of individuals must work together to accomplish these goals. This takes a lot of cooperation and team unity.
The article speaks about the classical nurture vs nature role of leadership. many individuals believe that leadership is either there, or it is not by a young age. However, MMORPG tell a different story. Reserved players in the real world surprise themselves when they take the initiative in the video game to be a outspoken leader. This builds the skills necessary to become a leader outside of the video games. This does not mean that every individual should be a leader in every organization. But, withhe right tools such as MMORPGs. all individuals can have the capacity to lead. Three of every four players surveyed in the IBM study believe that the techniques and approaches found in online games could enhance their leadership effectiveness in the workplace.
It is very important to understand that the reason that MMORPGs are safe environments to learn leadership skills is because there is a freedom to fail. With such a freedom to fail, without any real reprocutions, individuals become better at taking risks, and calculating the risks vs. the benefits. Online multiplayer games allow for such an enviroment, where players develop their risk-taking skills.
The article was very interesting. I also found it interesting that they believe the next step should be work places incorporating MMORPGs into their work day to both create leaders, and as a way to release stress throughout the day.